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The Club
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Publisher:SEGA Europe
Developer:Bizarre Creations
Genre:Modern Shooter
Players:1-4
Europe Release Date:8th February 2008
Age Rating:15+
Online Play:Yes (8 Players)
 
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The Club, created by critically acclaimed developer Bizarre Creations, is a new breed of third-person shooter, combining fast-paced run and gun gameplay, destructive environments, and lethal weapons. You will fight to survive in a shadowy underground blood-sport controlled by faceless, obscenely wealthy and influential elite who place their bets on who will survive as the blood-bath ensues before them. Take control of up to eight uniquely trained killers motivated by greed, driven by pure insane bloodlust, and hell bent on earning respect on a global level.



• Rise Through the Ranks of The Club. As one of eight fighters, blast your way through five single player game modes including: Sprint, Time Attack, Survivor, Siege, and Run the Gauntlet.

• Earn Respect Online. Shoot your way to the top of the leader boards in over nine cut-throat multiplayer modes. You will face-off with 7 real-time opponents online or battle with your friends offline in 4-player split-screen action modes.

• The Club™ is Global. Battle in eight unique real-world locations from around the globe, including war-torn cities, abandoned factories, steel mills and many more.

• Extreme Gun Battles in Hazardous Environments. A motion blur camera system intensifies the adrenaline rush in both open range and close quarter firefights. Destroy and manipulate objects in the environment to your advantage.

• Build up the highest score. A unique score-based accumulation system creates even more competition among players; the faster, more efficient and accurate that you are, the more points you will earn to unlock weapons, characters and maps.



As a whole, The Club's single-player content just about works as an old-fashioned shooter that isn't shy about its old-school roots, but it suffers from a lack of variation in its level, weapon, and character design. It's still good enough to keep you coming back to try to beat that last high score in a manner that may not be familiar to anyone under the age of about 25, and for that the game deserves praise.
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