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Dark Sector
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Publisher: D3
Developer: Digital Extremes
Genre: First Person Shooter
Players: 1
Europe Release Date: April 4th 2008
Age Rating: 18+
Online Play: Yes (10 Players)
 
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Game Types - Dark Sector's multiplayer is broken up into two distinct game types: Infection and Epidemic.

Infection - The Infection game type is a match between Hayden and the Lasrian military. One player assumes the role of Hayden while all others (up to nine) assume the roles of Lasrian Troopers. Hayden is considered the infected target, and it is up to the Troopers to bring him down. Once Hayden is brought down (“finished”), the Trooper responsible becomes infected and a new round begins. A match will run until either time expires, or a set number of points are reached. The ultimate goal of an Infection match is to have the most number of points when the match is over. Points are granted to Troopers by either stunning Hayden, finishing Hayden, or assisting in bring Hayden down and points are awarded to Hayden by killing Troopers (Troopers can lose points by committing suicide).



As a Trooper, the player will be armed with either an assault rifle or a shotgun, have a couple grenades, and one proximity mine. Troopers can only attack Hayden, and so they can either work together (communicating via a shared chat channel) or go solo. In order to bring Hayden down, they must inflict a set amount damage which will stun him, and then, while he is stunned, perform a “finisher.” The Trooper that performs the “finisher” becomes infected and plays as Hayden in the next round.



As Hayden, the player has no allies, but is armed with a Tekna 9mm, the Glaive, all three Evolutionary Powers, and any weapons dropped by the Troopers or lying around the various maps. Hayden also has access to the elements fire, ice, and electricity (depending on the level) to use against the attacking Troopers.



Epidemic - The Epidemic game type is a team based match between the Lasrian military, and the Agency. Players are divided into two teams where (on each team) one player assumes the role of Hayden, and all others assume the roles of Troopers. Matches end based on a time limit, or point total, and rounds end whenever a Hayden is brought down. Team points are awarded whenever an opposing team brings down the other team’s Hayden, and individual points are awarded to players based on kills and assists (players can also lose points by committing suicide). Players can only communicate with other players in the same team, and can only attack players on the opposing team. Both the Troopers and the Haydens retain the same functionality they have in the Infection game type.



In both game types, players will respawn at designated spawn points when they are killed.


The game has alot of great features which are listed below:


All-New, Original Action Title: Built from the ground-up specifically for next-generation consoles, Dark Sector offers an original storyline that absorbs players in one of the most cinematic and emotionally-gripping 3rd person action game to date.

Evolution Powers: After being exposed to a failed cold-war experiment, Hayden will physically evolve specialized superpowers that become more lethal and sophisticated over time.

The Glaive: A bladed disc that grows out of Hayden’s infected hand, this weapon will be one of the key elements throughout the game. The strength and versatility of this weapon make it truly unique and compelling.
It can be thrown at enemies with brutal results,
Collect elements from the environment such as fire and electricity to use on enemies and interact with the world.
Contains a light source to be used in dark areas; can be used in conjunction with conventional weapons.

No HUD: Dark Sector removes traditional on-screen elements such as health bars and ammo meters, instead using the character himself as the HUD. As the character takes damage he will begin to physically show it, ammunition levels will be displayed on guns, available weapons and inventory will be displayed on the character – all serving to keep the player focused on the character and the gameplay.

Intuitive controls: Simplified and intuitive controls keep players immersed in the action freeing them to utilize their skills in targeting and eliminating enemies.

Dynamic Camera: Dark Sector employs an over-the-shoulder 3rd person perspective giving the player a full view of the world around him, while also showing full visual of Hayden allowing for the player to make a connection with the character.

Upgradeable Conventional Weapons: Beyond the evolution powers, Hayden will have an arsenal of conventional weapons at his disposal that can all be upgraded and made more powerful throughout the game.

Intelligent AI: Players will employ special tactics while encountering new and different enemy combat tactics as the evolving AI communicate amongst themselves, take cover and offer realistic responses to player actions.

Compelling Main Character: Hayden Tenno is a cold-blooded, ruthless character who has superhero type powers and responsibility thrust upon him – a true anti-hero who makes no excuses for his actions. Through the storyline, players will witness Hayden’s transformation into something more than he was, his fight against the powers taking over his body and the effects it has on his psyche.

Innovative Multiplayer Component: Details to be revealed at a later date.



7.8 / 10

 


 

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